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  Postponing Alpha
Posted by: Chi - 08-12-2020, 05:26 AM - Forum: Announcements - No Replies

I'm pushing public alpha testing due to a severe bug in the code that can crash the server. I am working as much as I can to fix the issue so that alpha can be pushed as fast as possible.

I apologize for the alpha that was expected, which didn't arrive on earlier mentioned date.

Stay safe in these times, everyone.
That is all.

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Lightbulb Public alpha testing
Posted by: Chi - 01-29-2020, 10:16 AM - Forum: Announcements - No Replies

I don't know how many are still following this project; but to those of you who do, to those of you who are interested and have asked for public alpha testing, the game is coming along - albeit rather slowly since I’m the sole developer of the game.

However, I’m pleased to announce that the game engine is progressing into a state that is becoming more and more playable. Therefore, I have decided that public testing will take place from July 1st 2020 to July 14th 2020.

Furthermore, I am looking for people with certain skill sets to aid in the development of the game. If you are one (or more) of the following:

  • Pixel artist
  • Sound effects artist
  • Music effects artist
  • Elaborate game designer (develop lore, story, game ideas, etc)
Please do not hesitate to contact me or join the official Arcane Lands Discord: https://discord.com/invite/4N2VYbn

Green = Finished
Yellow = Started
Red = Not started

Network engine core
Account creation/login encrypted and hooked to database.
Character creation/selection
Player synchronization
Map loading & rendering
Chat system
Inventory system
Combat system
Trade system
Guild system

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Wink Still active
Posted by: Chi - 06-28-2019, 01:01 PM - Forum: Announcements - No Replies

This project is continuously still being worked on, there is a lot going on in my life right now but I assure you that I am actively working on the project as I can, when I can.

I have decided to deviate from Unity which some of you know, Maiku excellently provided a working prototype, it actually worked kind of well and was cross-platform portable to phones. However as much as I liked the Unity prototype, I felt that we had different ideas about how we wanted to proceed with the game so I've returned to my own game engine, which I am still writing and showing nice progress on.
Beyond that, I'm glad to announce that this game engine will also be cross-platform portable to phones!

Just wanted to updated you all.


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Information arcanelands.net
Posted by: Chi - 02-27-2019, 09:04 AM - Forum: Announcements - No Replies

The website and forums are now up for public  Cool  though actively being worked on to improve upon, there is still much to come.
Announcements regarding development of the game will be posted as they are made.

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